# Atlantis exploration gloves These original navy textile/graphite leather glove designs are a fan-made interpretation of the approved Atlantis concept, not an official costume scan. The anatomical hand meshes and skin weights are adapted from the **generic-hand** assets in the Immersive Web **WebXR Input Profiles** repository: - https://github.com/immersive-web/webxr-input-profiles/tree/main/packages/assets/profiles/generic-hand - License: MIT, copyright (c) 2019 Amazon. The complete notice is included in `LICENSE-webxr-assets.md` next to these assets. Adaptations: wrist-centered coordinate system, hierarchical finger skeleton, softened close-up geometry, navy cloth and graphite leather textures, roughness maps, angular seams, cuff, and controller-driven reference poses. The v2 controller poses were authored against the **meta-quest-touch-plus** reference models from the same WebXR Input Profiles assets package and MIT license: - https://github.com/immersive-web/webxr-input-profiles/tree/main/packages/assets/profiles/meta-quest-touch-plus Those reference controllers remain with the authoring tools only; they are not downloaded or rendered by the published glove feature. All files are served by this project. No external model or texture is fetched while exploring. The hands follow controller inputs; they do not represent camera-based tracking of individual fingers.